Legal

Major Video Game Companies Face Lawsuit Over Alleged Promotion of Game Addiction

Published November 11, 2023

A significant lawsuit has been lodged in the Eastern District of Arkansas against a consortium of prominent gaming companies. Among these are Microsoft Corp MSFT, Electronic Arts Inc EA, Activision Blizzard Inc ATVI, Ubisoft Entertainment SA UBSFF, and Epic Games. These industry giants are accused of deliberately designing their games to foster video game addiction.

The Basis of the Lawsuit

The suit, instigated by an Arkansas mother on behalf of her child, alleges a systematic attempt by these corporations to make consumers addicted to their games in order to maximize profits. This claim is part of a growing concern about the impact of video games on mental health and behavior, especially among minors who are viewed as particularly vulnerable to such addictive mechanics.

The plaintiff's son, identified as G.D. in court documents, is said to have played video games for an average of 12 to 14 hours per day, with spending upwards of $3,000 on in-game transactions. This level of engagement raises questions about the potential addictive qualities embedded within these games and the responsibilities of the companies that produce them.

Detailed Allegations and Claims

The lawsuit outlines 14 distinct claims, including negligence, fraudulent misrepresentation, and violation of Deceptive Trade Practice Acts. The document put forth by the plaintiff delves into various monetization strategies employed by the gaming industry, such as loot boxes and pay-to-win features, which have become increasingly controversial for their potential to exploit players.

Much attention has been devoted to the use of 'rubber banding' tactics, where the difficulty level of a game is manipulated in response to the player's in-game purchases, and the strategic targeting of 'whales'—players who spend vast amounts of money on microtransactions. Patents related to in-game spending and behavioral modification techniques are highlighted within the complaint as evidence of these predatory practices.

Electronic Arts Inc. EA and Microsoft Corp MSFT: A Synopsis

EA, a titan in the video game industry, is recognized as one of the largest companies by revenue and market capitalization in the Americas and Europe. EA's expansive portfolio includes many games that have become household names. Similarly, MSFT, a behemoth in the technology sector, is well-known for its Windows operating systems, the Microsoft Office suite, and its Xbox gaming consoles, making it a highly influential entity in both software and gaming industries.

As this legal challenge progresses, it has the potential to send ripples across the entire video game industry, calling into question the ethics of certain business practices, such as loot boxes and microtransactions, particularly regarding their use in games popular with minors. This case comes on the heels of the World Health Organization's decision to recognize 'gaming disorder' as an official illness, albeit without using the term 'addiction.' The ramifications of this lawsuit, both legally and in the court of public opinion, could have far-reaching consequences for these companies and their business models.

lawsuit, video, game, addiction