Call of Duty Sequel Rushed to Market Amid Sales Pressure
Activision Blizzard Inc's ATVI latest installment in its flagship series, Call of Duty: Modern Warfare III, experienced a rocky path towards release. Crucial information has surfaced indicating that the development of the game was expedited to align with Activision's stringent annual sales goals. This acceleration of the release schedule placed significant pressure on development teams, who reportedly faced extended working hours, including night and weekend shifts to achieve the advancement.
The Strain of a Tightened Release Schedule
The development team at Sledgehammer, the studio behind Modern Warfare III, was allegedly subjected to a similar expedited production timeline as that of the preceding title, Call of Duty: Vanguard. The circumstances surrounding the latest title have raised concerns within the development community about the sustainability of such pressured environments.
A Shift in Development Plans
Initially intended to be an expansion of Modern Warfare II with a storyline centered in Mexico, the game's trajectory was shifted. In a strategic move to fill a vacancy created by a delay in Treyarch's upcoming Call of Duty game, Modern Warfare III was transformed into a full-fledged sequel focusing on the antagonist from Modern Warfare II, Vladimir Makarov. This move ensured the continuation of the series' yearly release cycle, a cornerstone of Activision's sales strategy.
Discrepancy Between Official Statements and Developer Accounts
Activision's official narrative claims that the transition to a sequel was part of a new vision for the franchise. In contrast, numerous statements from current and former developers dispute this, asserting that the original concept for a more modest expansion was repurposed into a sequel.
The Human Cost of Meeting Business Objectives
While the Call of Duty franchise has been a financial boon for Activision, there has been growing scrutiny over the demanding workloads imposed on its developers. The balance between achieving business targets and ensuring the well-being of employees has come to the forefront of industry discussions.
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Activision, Blizzard, development