Analysis

Solving the Recurring Problem with The Game Awards Nominations

Published November 15, 2023

Every year, as The Game Awards approach, a recurring issue emerges that prompts much debate within the gaming community. Despite the ongoing discussions, the problem persists with little to no resolution. The cycle seems almost inevitable: no matter the shock or disappointment expressed by the public, the forthcoming year presents the same predicament. The heart of the matter lies in the nominations process, particularly concerning games that achieve a nomination for the coveted Game of the Year (GOTY) title.

Proposed Solution to the Nomination Dilemma

Ethan Gach, an observer of the gaming industry, has presented what could be a straightforward solution to the problem plaguing The Game Awards' nomination system. The idea is simple yet profound: disallow games nominated for Game of the Year from competing in other genre-specific categories. This rule would fundamentally change the landscape of the awards, ensuring a more diverse and perhaps equitable distribution of recognition across various titles.

Justification for the Nomination Restriction

The rationale behind the proposed change is rooted in the principle of fairness and the desire to highlight a wider array of games. With the current system, a GOTY nominee often overshadows other exemplary games within its genre, leading to a potentially repetitive and less inclusive list of winners. By limiting a GOTY-nominated game to only that supreme category, other games would stand a better chance to shine, receiving the honor and recognition they deserve for their contributions to the gaming industry.

Gaming, Awards, Nominations